Tuesday, November 24, 2009

Shaurria: D&D Alignment

Yesterday in Feathermoon's OOC chat, several people were talking about old D&D games they had played, and it reminded me of that quiz I did with Barraccus ages ago. So I tracked the quiz down, and did it for Shaurria. Her results:

I Am A: Neutral Good Human Druid/Ranger (1st/1st Level)

Ability Scores:







Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

And her alignment scores:

Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXX (5)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXXXXX (13)
Chaos --- XXXXX (5)

Good & Evil:
Neutral - XXXXXXXXXXXXX (13)
Evil ---- (0)

Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXX (4)

Barbarian - (0)
Bard ------ (0)
Cleric ---- (0)
Druid ----- XXXXXXXX (8)
Fighter --- (0)
Monk ------ (-21)
Paladin --- (-17)
Ranger ---- XXXXXXXX (8)
Rogue ----- (-10)
Sorcerer -- (-2)
Wizard ---- (-8)

So she really is a druid! :D The ranger part also works well for her, I think. Her alignment is about what I thought it'd be- Neutral, leaning towards Good. The fact she was only one point from being True Neutral works for me too.

I'm not sure how her being "human" works. I'm guessing it picked human for her because she's very adaptable, which isn't common for elves. But then, looking at her life ever since Starbreeze was attacked, she's been kinda forced to either adapt, or die. So, yea, I'll go with it.

And now it's time for bed. I can hardly believe that it's almost Thanksgiving. And after that, just another month until Christmas!! /boggle

Til next time, Happy Hunting!

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